Black Partner Rainbow Friends Script

Black Partner Rainbow Friends Script


Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

Bucksreward

We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Black Partner (Rainbow Friends)", "BloodTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("ESP")
Section:NewButton("Monsters", ".", function()
    -- Settings --

local settings = {

	fillcolor = Color3.fromRGB(0, 255, 255),
	filltransparency = 0.75,

	outlinecolor = Color3.fromRGB(0, 255, 255),
	outlinetransparency = 0,
}

-- Script --

local plr = game.Players.LocalPlayer
local highlights = Instance.new("Folder", game:service("CoreGui"))

local function addhighlight(object)
	local highlight = Instance.new("Highlight", highlights)
	highlight.Adornee = object

	highlight.FillColor = settings.fillcolor
	highlight.FillTransparency = settings.filltransparency

	highlight.OutlineColor = settings.outlinecolor
	highlight.OutlineTransparency = settings.outlinetransparency

	highlight.Adornee.Changed:Connect(function()
		if not highlight.Adornee or not highlight.Adornee.Parent then
			highlight:Destroy()
		end
	end)

	return highlight
end

local function addto(object)
	if object:IsA("Model") then
		addhighlight(object)
	end
end

for _, v in pairs(workspace.Monsters:GetDescendants()) do
	addto(v)
end

workspace.Monsters.DescendantAdded:Connect(function(v)
	addto(v)
end)

end)
Section:NewButton("Items", "ButtonInfo", function()
    local itemsOfInterest = Instance.new("Model", workspace)
itemsOfInterest.Name = "Items of Interest"

for i, v in pairs (workspace:GetChildren()) do
if v.Name == "Battery" or (v.Name:find("^Block") and v:IsA("Model")) or (v.Name:find("^Food") and v:IsA("Model")) or (v.Name:find("^Fuse") and v:IsA("Model")) then
v.Parent = itemsOfInterest
end
end

local highlight = Instance.new("Highlight")
highlight.Parent = itemsOfInterest
highlight.Adornee = itemsOfInterest
highlight.FillColor = Color3.new(0, 255, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillTransparency = 0.75
end)
Section:NewButton("Player", ".", function()
    _G.FriendColor = Color3.fromRGB(0, 0, 255)
_G.EnemyColor = Color3.fromRGB(255, 0, 0)
_G.UseTeamColor = true

--------------------------------------------------------------------
local Holder = Instance.new("Folder", game.CoreGui)
Holder.Name = "ESP"

local Box = Instance.new("BoxHandleAdornment")
Box.Name = "nilBox"
Box.Size = Vector3.new(1, 2, 1)
Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
Box.Transparency = 0.7
Box.ZIndex = 0
Box.AlwaysOnTop = false
Box.Visible = false

local NameTag = Instance.new("BillboardGui")
NameTag.Name = "nilNameTag"
NameTag.Enabled = false
NameTag.Size = UDim2.new(0, 200, 0, 50)
NameTag.AlwaysOnTop = true
NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
local Tag = Instance.new("TextLabel", NameTag)
Tag.Name = "Tag"
Tag.BackgroundTransparency = 1
Tag.Position = UDim2.new(0, -50, 0, 0)
Tag.Size = UDim2.new(0, 300, 0, 20)
Tag.TextSize = 15
Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
Tag.TextStrokeTransparency = 0.4
Tag.Text = "nil"
Tag.Font = Enum.Font.SourceSansBold
Tag.TextScaled = false

local LoadCharacter = function(v)
	repeat wait() until v.Character ~= nil
	v.Character:WaitForChild("Humanoid")
	local vHolder = Holder:FindFirstChild(v.Name)
	vHolder:ClearAllChildren()
	local b = Box:Clone()
	b.Name = v.Name .. "Box"
	b.Adornee = v.Character
	b.Parent = vHolder
	local t = NameTag:Clone()
	t.Name = v.Name .. "NameTag"
	t.Enabled = true
	t.Parent = vHolder
	t.Adornee = v.Character:WaitForChild("Head", 5)
	if not t.Adornee then
		return UnloadCharacter(v)
	end
	t.Tag.Text = v.Name
	b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
	t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
	local Update
	local UpdateNameTag = function()
		if not pcall(function()
			v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
			local maxh = math.floor(v.Character.Humanoid.MaxHealth)
			local h = math.floor(v.Character.Humanoid.Health)
		end) then
			Update:Disconnect()
		end
	end
	UpdateNameTag()
	Update = v.Character.Humanoid.Changed:Connect(UpdateNameTag)
end

local UnloadCharacter = function(v)
	local vHolder = Holder:FindFirstChild(v.Name)
	if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
		vHolder:ClearAllChildren()
	end
end

local LoadPlayer = function(v)
	local vHolder = Instance.new("Folder", Holder)
	vHolder.Name = v.Name
	v.CharacterAdded:Connect(function()
		pcall(LoadCharacter, v)
	end)
	v.CharacterRemoving:Connect(function()
		pcall(UnloadCharacter, v)
	end)
	v.Changed:Connect(function(prop)
		if prop == "TeamColor" then
			UnloadCharacter(v)
			wait()
			LoadCharacter(v)
		end
	end)
	LoadCharacter(v)
end

local UnloadPlayer = function(v)
	UnloadCharacter(v)
	local vHolder = Holder:FindFirstChild(v.Name)
	if vHolder then
		vHolder:Destroy()
	end
end

for i,v in pairs(game:GetService("Players"):GetPlayers()) do
	spawn(function() pcall(LoadPlayer, v) end)
end

game:GetService("Players").PlayerAdded:Connect(function(v)
	pcall(LoadPlayer, v)
end)

game:GetService("Players").PlayerRemoving:Connect(function(v)
	pcall(UnloadPlayer, v)
end)

game:GetService("Players").LocalPlayer.NameDisplayDistance = 0

if _G.Reantheajfdfjdgs then
    return
end

_G.Reantheajfdfjdgs = ":suifayhgvsdghfsfkajewfrhk321rk213kjrgkhj432rj34f67df"

local players = game:GetService("Players")
local plr = players.LocalPlayer

function esp(target, color)
    if target.Character then
        if not target.Character:FindFirstChild("GetReal") then
            local highlight = Instance.new("Highlight")
            highlight.RobloxLocked = true
            highlight.Name = "GetReal"
            highlight.Adornee = target.Character
            highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
            highlight.FillColor = color
            highlight.Parent = target.Character
        else
            target.Character.GetReal.FillColor = color
        end
    end
end

while task.wait() do
    for i, v in pairs(players:GetPlayers()) do
        if v ~= plr then
            esp(v, _G.UseTeamColor and v.TeamColor.Color or ((plr.TeamColor == v.TeamColor) and _G.FriendColor or _G.EnemyColor))
        end
    end
end
end)
local Section = Tab:NewSection("Fullbright")
Section:NewButton("Click", ".", function()
    if not _G.FullBrightExecuted then

	_G.FullBrightEnabled = false

	_G.NormalLightingSettings = {
		Brightness = game:GetService("Lighting").Brightness,
		ClockTime = game:GetService("Lighting").ClockTime,
		FogEnd = game:GetService("Lighting").FogEnd,
		GlobalShadows = game:GetService("Lighting").GlobalShadows,
		Ambient = game:GetService("Lighting").Ambient
	}

	game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function()
		if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then
			_G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").Brightness = 1
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function()
		if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then
			_G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").ClockTime = 12
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
		if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then
			_G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").FogEnd = 786543
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function()
		if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then
			_G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").GlobalShadows = false
		end
	end)

	game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
		if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then
			_G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient
			if not _G.FullBrightEnabled then
				repeat
					wait()
				until _G.FullBrightEnabled
			end
			game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
		end
	end)

	game:GetService("Lighting").Brightness = 1
	game:GetService("Lighting").ClockTime = 12
	game:GetService("Lighting").FogEnd = 786543
	game:GetService("Lighting").GlobalShadows = false
	game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)

	local LatestValue = true
	spawn(function()
		repeat
			wait()
		until _G.FullBrightEnabled
		while wait() do
			if _G.FullBrightEnabled ~= LatestValue then
				if not _G.FullBrightEnabled then
					game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness
					game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime
					game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd
					game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows
					game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient
				else
					game:GetService("Lighting").Brightness = 1
					game:GetService("Lighting").ClockTime = 12
					game:GetService("Lighting").FogEnd = 786543
					game:GetService("Lighting").GlobalShadows = false
					game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178)
				end
				LatestValue = not LatestValue
			end
		end
	end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end)
local Section = Tab:NewSection("Item")
Section:NewButton("Get Item", ".", function()
    for i,v in pairs(game.workspace.Map_C1.ItemSpawns:GetDescendants()) do
   if v.name == "ItemSpawn" then
   game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
   wait(0.1)
   end
end
end)
Section:NewButton("Send Item", "ButtonInfo", function()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(371.54364013671875, 45.604129791259766, 132.65687561035156)
end)
local Tab = Window:NewTab("Credit")
local Section = Tab:NewSection("By BQ#6374") 

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