Goosebetter GODS WILL Script

Goosebetter GODS WILL Script


Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

Bucksreward

Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Script Code
--[[
CREDITS:
UI Library: Inori & wally
Script: goosebetter
]]

repeat
	task.wait()
until game:IsLoaded()

local start = tick()
local client = game:GetService('Players').LocalPlayer;
local executor = identifyexecutor and identifyexecutor() or 'Unknown'

local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))()
local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))()

local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))()
local httpService = game:GetService('HttpService')

local runService = game:GetService('RunService')
local repStorage = game:GetService('ReplicatedStorage')
local virtualInputManager = game:GetService("VirtualInputManager")
local tpService = game:GetService('TeleportService')

do
	if shared._unload then
		pcall(shared._unload)
	end

	function shared._unload()
		if shared._id then
			pcall(runService.UnbindFromRenderStep, runService, shared._id)
		end

		UI:Unload()

		for i = 1, #shared.threads do
			coroutine.close(shared.threads[i])
		end

		for i = 1, #shared.callbacks do
			task.spawn(shared.callbacks[i])
		end
	end

	shared.threads = {}
	shared.callbacks = {}

	shared._id = httpService:GenerateGUID(false)
end

local function getGlobalWalkSpeed()
	local allWalkSpeeds = {}

	for _, v in ipairs(game.Players:GetPlayers()) do
		if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then
			local humanoid = v.Character:FindFirstChildOfClass('Humanoid')
			if tonumber(humanoid.WalkSpeed) > 0 then
				table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed))
			end
		end
	end

	local walkSpeedCounts = {}
	for _, walkSpeed in ipairs(allWalkSpeeds) do
		if walkSpeedCounts[walkSpeed] then
			walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1
		else
			walkSpeedCounts[walkSpeed] = 1
		end
	end

	local mostCommonWalkSpeed = 4
	local highestCount = 0
	for walkSpeed, count in pairs(walkSpeedCounts) do
		if count > highestCount then
			mostCommonWalkSpeed = walkSpeed
			highestCount = count
		end
	end
	return tonumber(mostCommonWalkSpeed)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then
				if workspace:FindFirstChild('DarumaGameStart') then
					if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then
						if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
							local humanoid = client.Character:FindFirstChildOfClass('Humanoid')
							if workspace.NotLooking.Value == false then
								task.wait(Options.FreezeDelay.Value)
								humanoid.WalkSpeed = 0
								UI:Notify('Stop moving or you will die. Do not hold any keys.', 3)
								repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false
							else
								if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
									if workspace.DarumaGameStart.Value == true then
										UI:Notify('You can move again.', 3)
										client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
										repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false
										if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
											client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
										end
									else
										UI:Notify("Daruma game is over hasn't started.", 3)
										Toggles.DarumaGameFreeze:SetValue(false)
										if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
											client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
										end
									end
								end
							end
						end
					else
						UI:Notify("Daruma game hasn't started", 3)
						Toggles.DarumaGameFreeze:SetValue(false)
						if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
							client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
						end
					end
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then
				if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then
					local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)
					for _, v in ipairs(diamondPlateRooms:GetChildren()) do
						if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then
							if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then
								if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then
									local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor)
									correctDoorHighlight.Name="correctDoorHighlight"
									correctDoorHighlight.Adornee = v.ActualDoor
									correctDoorHighlight.AlwaysOnTop = true
									correctDoorHighlight.ZIndex = 0
									correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize()
									correctDoorHighlight.Transparency = 0.5
									correctDoorHighlight.Color = BrickColor.new('Lime green')
								end
							else
								if v.ActualDoor:FindFirstChild('correctDoorHighlight') then
									v.ActualDoor.correctDoorHighlight:Destroy()
								end
							end
						end
					end
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then
				if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then
					if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then
						local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

						for _, v in ipairs(diamondPlateRooms:GetChildren()) do
							if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then
								if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then
									client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0))
								end
							end
						end
					else
						UI:Notify("Doors game is over or hasn't started.", 3)
						Toggles.TPToCorrectDoor:SetValue(false)
					end
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then
				if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then
					for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do
						if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then
							local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001')
							mainPart.BrickColor = BrickColor.new('Lime green')
							mainPart.Material = Enum.Material.Neon
							mainPart.Transparency = 0
							mainPart.TextureID = ''
							mainPart.Size = Vector3.new(3, 3, 3)
						end
					end
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then
				if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then
					local highestVotes = 0
					local mostPopular = nil
					for _, v in ipairs(game.Players:GetPlayers()) do
						if v ~= client then
							if mostPopular == nil then
								mostPopular = v
							end
							if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then
								mostPopular = v
								highestVotes = tonumber(v:GetAttribute('Votes'))
							end
						end
					end
					if mostPopular ~= nil then
						repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name)
					end
				else

				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then
				local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop
				if sethidden then
					if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then
						for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do
							if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then
								local ForceInstance = Instance.new('BodyPosition')
								ForceInstance.Parent = chair.Seat
								ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
								ForceInstance.Position = Vector3.new(1500, 0, 1500)
							end
						end
						for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do
							if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then
								local ForceInstance = Instance.new('BodyPosition')
								ForceInstance.Parent = chair.Seat
								ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
								ForceInstance.Position = Vector3.new(1500, 0, 1500)
							end
						end
						task.wait()
					end
				else
					UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5)
					Toggles.DeleteChairAura:SetValue(false)
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then
				repStorage.RequestChair:FireServer()
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then
				if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then
					if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then
						for _, v in ipairs(game.Players:GetPlayers()) do
							if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then
								local currentPivot = client.Character:GetPivot()
								repeat
									client.Character:PivotTo(v.Character:GetPivot())
									task.wait()
								until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value))
								client.Character:PivotTo(currentPivot)
							end
						end
					end
				end
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

do
	local thread = task.spawn(function()
		while true do
			task.wait()
			if client.Character ~= nil then
				
			end
		end
	end)
	table.insert(shared.callbacks, function()
		pcall(task.cancel, thread)
	end)
end

local function addRichText(label)
	label.TextLabel.RichText = true
end

local Window = UI:CreateWindow({
	Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated),
	AutoShow = true,

	Center = true,
	Size = UDim2.fromOffset(550, 567),
})

local Tabs = {}
local Groups = {}

Tabs.Main = Window:AddTab('Main')
Tabs.UISettings = Window:AddTab('UI Settings')

Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit')
Groups.Legit:AddToggle('DarumaGameFreeze', { Text="Freeze During Daruma Game" })
Groups.Legit:AddSlider('FreezeDelay',   { Text="Freeze Delay", Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true })

local DependencySlider = Groups.Legit:AddDependencyBox();
addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true))

DependencySlider:SetupDependencies({
	{ Options.FreezeDelay, 0.45 }
});

Groups.Legit:AddToggle('HighlightCorrectDoors', { Text="Highlight Correct Doors" })
Groups.Legit:AddToggle('HighlightCorrectChairs', { Text="Highlight Correct Chairs" })
Groups.Legit:AddToggle('VoteMostPopular', { Text="Vote Most Popular" })
Groups.Legit:AddButton('Finish Sled Game', function()
	pcall(function()
		if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then
			for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do
				if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then
					v:Destroy()
				end
			end
			task.wait(.1)
			for _, v in ipairs(workspace:GetChildren()) do
				if v.Name == 'FinishLine' and v:IsA('BasePart') then
					client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100)))
				end
			end
			task.wait(.1)
			client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251)))
		else
			UI:Notify("Sled game is over or hasn't started.", 3)
		end
	end)
end)

Groups.Misc = Tabs.Main:AddRightGroupbox('Misc')
Groups.Misc:AddToggle('CheckIfInGame', { Text="Check if in game", Default = true })
local collectingCoins = false
Groups.Misc:AddButton('Collect All Coins', function()
	if not collectingCoins then
		collectingCoins = true
		pcall(function()
			local oldPivot = client.Character:GetPivot()
			local coins = workspace:FindFirstChild('Coins')

			if coins then
				for _, v in ipairs(coins:GetChildren()) do
					if v:IsA('BasePart') then
						client.Character:PivotTo(v:GetPivot())
						task.wait()
					end
				end
			end
			client.Character:PivotTo(oldPivot)
		end)
		collectingCoins = false
	else
		UI:Notify('Collecting coins, please wait.', 1)
	end
end)
Groups.Misc:AddButton('Fix Speed', function()
	pcall(function()
		client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed())
	end)
end)

Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant')
Groups.Blatant:AddButton('Finish Daruma Game', function()
	pcall(function()
		local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button
		if button:FindFirstChildOfClass('ProximityPrompt') then
			local prompt = button:FindFirstChildOfClass('ProximityPrompt')
			local currentPivot = client.Character:GetPivot()
			client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0))
			task.wait(.5)
			local parts = {}
			for _, v in ipairs(client.Character:GetDescendants()) do
				if v:IsA('BasePart') then
					table.insert(parts, v)
					v.CanCollide = false
				end
			end
			client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2))
			UI:Notify('Make sure your character is facing the daruma doll button', 3)
			repeat
				prompt.Enabled = true
				prompt.RequiresLineOfSight = false
				task.wait()
				client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position)
				virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil)
				virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil)
				task.wait()
			until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt')
			for _, v in ipairs(parts) do
				if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then
					v.CanCollide = true
				end
			end
			task.wait()
			client.Character:PivotTo(currentPivot)
		end
	end)
end)
Groups.Blatant:AddToggle('TPToCorrectDoor', { Text="TP Correct Door Room" })
Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function()
	pcall(function()
		if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then
			client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z))
		else
			UI:Notify("Monkey boss fight game is over or hasn't started.", 3)
		end
	end)
end)
Groups.Blatant:AddButton('TP To Rocket', function()
	pcall(function()
		if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then
			if workspace.Effects:FindFirstChild('Rocket') then
				client.Character:PivotTo(workspace.Effects.Rocket:GetPivot())
			else
				UI:Notify('Rocket not found.', 3)
			end
		else
			UI:Notify("Monkey boss fight game is over or hasn't started.", 3)
		end
	end)
end)
Groups.Blatant:AddButton('Disappear From Hide and Seek', function()
	pcall(function()
		if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then
			client.Character:PivotTo(CFrame.new(-1600, 40, -2800))
		else
			UI:Notify("Hide and seek game is over or hasn't started.", 3)
		end
	end)
end)
Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function()
	pcall(function()
		local oppositeTeam = 1
		for _, v in ipairs(game.Players:GetPlayers()) do
			if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then
				oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball'))
			end
		end
		local desiredPivot = client.Character:GetPivot()
		local lowestNumber = 999
		if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then
			for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do
				if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then
					lowestNumber = tonumber(v.Name)
					desiredPivot = v:GetPivot()
				end
			end
		end
		client.Character:PivotTo(desiredPivot)
	end)
end)
Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function()
	pcall(function()
		if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then
			client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z))
		else
			UI:Notify("Hot Potato hasn't started.", 3)
		end
	end)
end)
Groups.Blatant:AddToggle('AntiPotato', { Text="Anti Hot Potato" })
Groups.Blatant:AddButton('Final Round Fight No Fall', function()
	pcall(function()
		if workspace:FindFirstChild('ArenaPart4') then
			workspace.ArenaPart4.Transparency = 0.5
			workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green')
			workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000)
		end
	end)
end)
Groups.Troll = Tabs.Main:AddRightGroupbox('Troll')
Groups.Troll:AddToggle('RequestChairAura', { Text="Throw Chair Aura" })
Groups.Troll:AddToggle('DeleteChairAura', { Text="Delete Chair Aura" })

Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits')

addRichText(Groups.Credits:AddLabel('Goose Better - script'))
addRichText(Groups.Credits:AddLabel('wally & Inori - ui library'))

Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings')
Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true)
Groups.UISettings:AddDivider()
Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end)
Groups.UISettings:AddButton('Copy Discord', function()
	if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then
		UI:Notify('Successfully copied discord link to your clipboard!', 5)
	end
end)
if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then
	Groups.UISettings:AddButton('Return To Lobby', function()
		tpService:Teleport(12826178482, client)
	end)
end

Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default="Delete", NoUI = true })

UI.ToggleKeybind = Options.MenuToggle

themeManager:SetLibrary(UI)
themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes'))

UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3)
if executor ~= 'Electron' and executor ~= 'Valyse' then
	UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30)
	task.wait()
	UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30)
end 

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