JN HH Murderers VS Sheriffs Duels Script

JN HH Murderers VS Sheriffs Duels Script


Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

Bucksreward

Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Script Code
local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
 
---Tabs
 
local Tab1 = window:NewTab("Main")
local Tab1Section = Tab1:NewSection("Main")
local Tab2 = window:NewTab("Credits")
local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")
 
---Buttons
 
Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true
 
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)
 
Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)
end)
 
Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
  if tonumber(str) ~= nil or str == 'inf' then
    return true
  end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
  if hum.MoveDirection.Magnitude > 0 then
    if tspeed and isNumber(tspeed) then
      chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
    else
      chr:TranslateBy(hum.MoveDirection)
    end
  end
end
end)
 
Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
	['Material'] = Enum.Material.Neon, -- Material
	['Color'] = Color3.fromRGB(0,255,255), -- Color
	['Transparency'] = 0.7 -- 0 to 1 Transparency
}
 
local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui
ScreenGui.IgnoreGuiInset = true
 
local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties
ViewportFrame.CurrentCamera = workspace.CurrentCamera
ViewportFrame.Size = UDim2.new(1,0,1,0)
ViewportFrame.BackgroundTransparency = 1
ViewportFrame.ImageTransparency = Settings.Transparency
 
local Chasms = {} -- Array for storing parts
 
function generateChasm(player) -- functions that generates chasms for the player specififed
	local Character = workspace:FindFirstChild(player.Name)
 
	if Character then
		for _,Part in pairs(Character:GetChildren()) do
			if Part:IsA('Part') or Part:IsA('MeshPart') then
				local Chasm = Part:Clone()
 
				for _,Child in pairs(Chasm:GetChildren()) do
					if Child:IsA('Decal') then
						Child:Destroy()
					end
				end
 
				Chasm.Parent = ViewportFrame
				Chasm.Material = Settings.Material
				Chasm.Color = Settings.Color
				Chasm.Anchored = true
 
				table.insert(Chasms, Chasm)
			end
		end
	end
end
 
function clearChasms() -- remove all chasms
	for _,Chasm in pairs(Chasms) do
		Chasm:Destroy()
	end
 
	Chasms = {}
end
 
while game:GetService('RunService').RenderStepped:Wait() do -- loop this process
	clearChasms()
 
	for _,Player in pairs(game:GetService('Players'):GetPlayers()) do
		if Player ~= game:GetService('Players').LocalPlayer then
			generateChasm(Player)
		end
	end
end
end) 

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