Rainbow Trail Universal Script

Rainbow Trail Universal Script


Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

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We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local Players = game:GetService("Players")

local function createTrail(character)
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    if humanoid then
        local trail = Instance.new("Trail", humanoid)
        trail.Enabled = true
        trail.MinLength = 0.1
        trail.Lifetime = 2
        trail.TextureMode = Enum.TextureMode.Stretch
        trail.Transparency = NumberSequence.new(0.5, 1)
        trail.Color = ColorSequence.new({
            ColorSequenceKeypoint.new(0, Color3.new(1, 0, 0)), -- Red
            ColorSequenceKeypoint.new(0.16, Color3.new(1, 0.65, 0)), -- Orange
            ColorSequenceKeypoint.new(0.32, Color3.new(1, 1, 0)), -- Yellow
            ColorSequenceKeypoint.new(0.5, Color3.new(0, 1, 0)), -- Green
            ColorSequenceKeypoint.new(0.66, Color3.new(0, 0, 1)), -- Blue
            ColorSequenceKeypoint.new(0.83, Color3.new(0.29, 0, 0.51)), -- Indigo
            ColorSequenceKeypoint.new(1, Color3.new(0.58, 0, 0.83)), -- Violet
        })

        local RightFoot = character:FindFirstChild("RightFoot")
        local LeftFoot = character:FindFirstChild("LeftFoot")

        if RightFoot and LeftFoot then
            local trailAttachment0 = Instance.new("Attachment", RightFoot)
            local trailAttachment1 = Instance.new("Attachment", LeftFoot)

            trail.Attachment0 = trailAttachment0
            trail.Attachment1 = trailAttachment1
        end
    end
end

local character = Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait()
createTrail(character)

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