Unlock All Abilities Blade Ball Mobile Script

Unlock All Abilities Blade Ball Mobile Script


Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

Bucksreward

Instruction
1.Open Roblox And Start Playing
2.Click TKhSaeedhe Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Script Code
local localPlayer = game.Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local abilitiesFolder = character:WaitForChild("Abilities")

local ChosenAbility = "Raging Deflection"

local function createGUI()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AbilityChooser"
    screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(0.080, 100, 0.45, 100)
    frame.Position = UDim2.new(0.15, -90, 0.4, -100)
    frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
    frame.BorderSizePixel = 0
    frame.Parent = screenGui

    local isDragging = false
    local dragInput
    local dragStart
    local startPos

    local function update(input)
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end

    frame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.Touch then
            isDragging = true
            dragStart = input.Position
            startPos = frame.Position

            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    isDragging = false
                end
            end)
        end
    end)

    frame.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.Touch then
            dragInput = input
        end
    end)

    game:GetService("UserInputService").InputChanged:Connect(function(input)
        if input == dragInput and isDragging then
            update(input)
        end
    end)

    local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash", "Freeze", "Infinity", "Pull", "Rapture", "Phase Bypass", "Waypoint"}
    local buttonHeight = 14
    for i, ability in ipairs(abilities) do
        local button = Instance.new("TextButton")
        button.Size = UDim2.new(1, 0, 0, buttonHeight)
        button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5))
        button.Text = ability
        button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
        button.BorderColor3 = Color3.new(1, 1, 1)
        button.Parent = frame
        
        button.MouseButton1Click:Connect(function()
            ChosenAbility = ability
        end)
    end
end

local function onCharacterAdded(newCharacter)
    character = newCharacter
    abilitiesFolder = character:WaitForChild("Abilities")
    createGUI()
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)
createGUI()

while task.wait() do
    for _, obj in pairs(abilitiesFolder:GetChildren()) do
        if obj:IsA("LocalScript") then
            if obj.Name == ChosenAbility then
                obj.Disabled = false
            else
                obj.Disabled = true
            end
        end
    end
end 

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